The Signal Tower is the source of everything that is wrong in Little Nightmares II’s world. It’s the final chapter in Tarsier Studios’ horror adventure title, and you must navigate its reality-warping hallways to reach the endgame. There are potential story spoilers from this point on, so turn back now if you haven’t progressed past chapter four.
After you enter the tower, you will enter a lobby area with multiple doors. Run towards the one with the purple light emenating from within and it will close. A door opens to your right, so head through that one.
Head up the stairs into the next room. There are two doorways emitting a purple hue. You have to find the correct door sequence to run through in order to progress to the next area. One of the two doorways will have music echoing from it with each room reset, so use this tune to find the correct door to pass through. If you need a hand with the order, you can find it below:
- Right doorRight doorLeft doorLeft door
You will be transported to a corridor. Head to the door that is curled upwards and pass through it to reach the next staircase.
Following that set of stairs, you will reach a room with four doors. The same rules apply as the first room, but the bottom left doorway has a door blocking it. Begin by pushing that door open as it will make things easier for you to complete the correct doorway sequence. The order of the doorways that you need to pass through is:
- Top left doorTop right door (linked to the bottom left door, which is why you need to open it)Bottom right door
Climb the stairs and enter the next area. There are multiple doorways here and a giant hole in the floor. Walk towards the wooden plank that is standing upright, and push it over so you can cross the gap to reach each door. The doorway sequence for this corridor is:
- Bottom right doorCross the wooden plank and head through the third door on the left of the screenSecond door on the left of the screen
Run up the final staircase for the final stretch of the game.